developers plan to create an ecosystem for the interaction of gamers, hosts, small businesses, and advertisers.
Gizer is designed for three types of users: players (gamers), tournament organizers (hosts), and users who offer services. The organizer can create a tournament for any types of games that Gizer supports: specify the date, the terms of participation, and the prize. The player can see the tournaments and participate in them.
The platform also has a built-in marketplace - users can offer various services to others. For example, make branded T-shirts, host a stream of the tournament, edit a video or make a website. These services can be ordered by both players and organizers.
The application has its own internal currency — Boost. You can use it to pay for all the services. You can buy Boost for fiat in PayPal or get if for free for viewing ads.
They need a blockchain to store the data. At this moment, it's still stored in the application. Website: gizer.io Analog:
AppStore, Google Play.
How they differ from the competitors:
they are only focused on eSports.
How they want to make money:
commission for services and revenue from advertising. Market size:
global eSports projected earnings are over $1 billion annually.
What their token gives you:
an internal currency. Gizer will create two types of the currency: Boost (without a blockchain) and GZR. Boost already exists. As for GZR — they will sell it during an ICO.
Token price: 1 ETH = 1 000 GZR.
What will happen to tokens:
the unsold token will be held in reserve for the future distribution.
How much they want to raise on ICO: hard cap — $18 million.